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Reposted by Conan for new LP member Nevadarain:
So I downloaded the demo when it became available, but only got around to trying it out last night.
As a qualifier, I played through the mission on the easiest difficulty to get a feel for the game itself, then started it again on the highest to see how different it was. That being said, here are my thoughts, in no particular order:
-The X-ray shots, no matter how many of them I made, caused me to both wince in perceived pain and to react with "OH SNAP!" -Bullet-cam is used on a good number of the shots that hit your target. For anyone that played Fallout 3 or New Vegas, it's similar to that. If you completely miss, then it doesn't do it. My final ruling is that because the game is slow-paced, it works. Plus the rest of the world is slowed down as well, so you won't get riddled with bullets when you're in slo-mo -You get points based off of several criteria (I can't confirm any, but I can theorize based on what I saw), including distance to target, where you hit them (headshot, vitals), whether they were moving -Because of the combination of the X-ray shots and differing point values, I found myself not only trying to hit my target, but also trying to increase my score. Things like, instead of a "regular" headshot, let's see if I can hit him in the eye... -In the demo, you have a Springfield M1903, a submachine gun and a silenced pistol, as well as some misc. throwable/placeable items (grenades, trip mines, land mines, rocks). But I really wanted to have a knife as well for silently taking out enemies I encountered without having to worry about ammo collecting/reloading -AI intelligence on easy was predictably dumb. Nothing like having a group of soldiers freak out when one of them is sniped, and then after a couple of minutes say "looks like the area's clear" and go back to their regular patrols. -AI intel on elite, on the other hand, was much better. Moving from cover to cover, flanking my position; good stuff
-Movement animations for your character felt a little wonky in places. If you're in crouch stance and you move forward, you shift from a resting-on-heels position to a slightly more elevated position to actually walk (like you would in real life). But if you want to ooch yourself forward, you start doing a bunny hop -You hit "Y" to snap in and out of cover, but if you're in cover behind a barrier, and then you hit the button to use your binoculars, then you step waaaay out of cover, which felt like you were exposing yourself pretty badly -Maybe I've grown accustomed to things like Splinter Cell's exposure meter or Skyrim's "sneaking eye", but I found myself wishing I had some way to tell if the sun is giving away my hiding place, or if I was in a corner that people couldn't see me hiding in -Hopefully this will be covered in a couple of "intro to controls" starting missions, or even in the instruction manual, but I needed more information on how to compensate your aim for distance and wind on the maximum difficulty (for reference, easy level doesn't need to worry about those things, and bullets fly straight no matter the distance). There's a brief screen that states that you can use the tick marks in your scope to adjust your aim, but nothing to say "maximum range with no angle adjustments is 200m", and "each tick represents an extra, say, 50m beyond your ideal range" -When you miss your shot, there wasn't anything to indicate to me where my bullet went, which would tell me how I need to adjust my aim for the next shot -Once you do land a shot, having factored in distance, wind, angle, and heart rate, you feel like a BOSS All in all, this has shifted my interest from a "seems interesting", to a "will buy at some point." I still have a few reservations about it, but it seems solid enough that I'll pick it up. The review scores will just determine if I buy it ASAP or wait for prices to fall first.
-Nevadarain |